Bitcoin Craps

Bitcoin Craps is a dice game played with a pair of dice where the player can bet on the outcome of the dice roll or series of dice rolls.

How to Play Bitcoin Craps

When the game starts, the player (called the shooter, as he is the one shooting the dice) must place a bet on the “Pass” line or the “Don’t Pass” line, these bets are betting on the outcome of the round.

Each round is split into two phases, “come-out” and “point”. At the start of the game the shooter makes one or more come-out rolls, the possible outcomes are:

  • Craps: 2, 3, or 12 – in this case anyone who has placed a bet on the Pass line loses.
  • Natural: 7 or 11 – in this case anyone who has placed a bet on the Pass line wins.
  • Point numbers: 4, 5, 6, 8, 9, and 10 – in the case where one of these numbers is rolled, the number becomes the “point”, at which time a second phase begins where the shooter must “hit” the point value again, (the dice combination does not need to match, just the sum of the two numbers) before a seven is rolled, in order for the Pass line to win. If a seven is rolled before the point value is hit, the Pass line loses and the round is over.

In the situations mentioned above, if the Pass line wins, the Don’t Pass line loses, and the opposite is true as well. There is however one scenario where this is not the case, that is if the come-out roll yields a 12, Pass line bets will lose, but Don’t Pass bets are “barred”, meaning neither winning nor losing.

Types of Bets in Bitcoin Craps

Line Bets: As discussed before, these are the bets placed at the beginning of the game, either on the “Pass” or “Don’t Pass” line; the Pass line indicates bet that the shooter will win, while the Don’t Pass line indicates that he/she will lose.

Come Bet: A come bet can only be placed after a point has been established in the come-out roll. The shooter makes a come bet and then rolls, the rules for the come bet are the same as that of the Pass line bet in terms of the number 2, 3, 7, 11, and 12, and if the other numbers are rolled, the bet is moved to a box that represents that number, and it becomes the “come-bet” point. The player can take odds on the come-bet point. If the shooter rolls the come-bet point again before rolling a seven, he/she wins, and if a seven is rolled first, he/she loses.

Don’t Come Bet: The don’t come bet works the opposite of the come bet. On a 2 or 3, the shooter wins, a 7 or 11 the shooter loses, and any other number becomes the don’t-come point. If the shooter rolls a seven before the don’t come point, he/she wins.

One Roll Bets: These bets are resolved in one dice roll. This gives the chance for in stant results, the shooter can place a bet on one of seven options.

Snake Eyes – Wins if a 2 is rolled. 3 – Wins if a 3 is rolled. Yo – Wins if an 11 is rolled. Boxcars – Wins if a 12 is rolled. Any Seven – Wins if a 7 is rolled. Any Craps – Wins if a 2, 3, or 12 is rolled. The Horn – this bet is actually 4 separate bets each on the numbers 2, 3, 11 and 12, with the payoff varying based on the outcome of the roll.

Multi-Roll Bets: Bets that are not settled on the first roll. Examples of multi-roll bets are: Hard way – A bet that the shooter will roll a 4, 6, 8, or 10 the “hard way”, meaning dice that show identical values, before the corresponding “easy way” (not identical dice) or a seven is rolled.

Big 6 and Big 8 – The shooter will win if he/she rolls a 6 or 8 (depending on what is chosen) before rolling a seven.

History of the Game

Craps is a simplification of an early English game called hazard, the origins are complex and may date all the way back to the time of the crusades. Modern-day American craps was originally brought to New Orleans by Bernard Xavier Phillippe de Marigny de Mandeville, a wealthy Louisiana native and gambler, however his version of the game was flawed, making it too easy to exploit the casino. John H. Winn fixed this problem with the addition of the “don’t pass” betting option, which is the version of craps that is played in this day and age.

The rules of Craps are as such: the first roll of the dice is called the “come out roll”. Before the roll of the dice players must make a “pass line bet”. Pass line bets immediately win if players roll a 7 or an 11. Players lose when the come out roll is 2 or “snake eyes,” or 12 (box cars). If 4, 5, 6, 8, 9 or 10 is rolled on the come out roll, that number becomes “the point”. The puck labeled ON shows that the point has been established and is located on the Craps table over the box for the number rolled as the point. The shooter now keeps rolling until he rolls the point or 7 to end the round. If the shooter rolls the point first, a pass line bet wins. If however the shooter rolls a 7 first a pass line bet loses. To end the round of Craps and resolve pass line bets, the shooter must roll either the point or 7 after the come out roll. There’s always the possibility that a Craps game can go on for some time if the shooter fails to roll a point or a 7. Pass line bets can’t win until the point is rolled and can’t lose until 7 is rolled. Because unresolved pass line bets may not be removed, players must wait for a roll of the point of 7 to determine the fate of their pass line bets.

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